Physical Materials & Translation. Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-Ray Light Baking. Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Accurate Lighting. Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Global illumination. Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
GPU+CPU Rendering. Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Viewport rendering. Render interactively while you design. Fine-tune lights and materials and instantly view V-Ray results directly in the Unreal viewport.
Rendering Animation. Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
Distributed Rendering. Leverage the power of multiple machines working together to speed up rendering and light baking.
Render Elements. Supports a wide range of render elements for better control in compositing.
V-Ray Proxy Support. Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
Unreal Foliage Support. Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Support for Unreal materials. Render and bake any scenes created with Unreal native materials and enjoy the fully ray-traced quality of V-Ray in Unreal.
V-Ray for Unreal will be offered as a rental license only (annual and monthly). V-Ray for Unreal supports only the Online Licensing System (OLS) and does not support the USB dongle. V-Ray for Unreal is based on the V-Ray Next core.
Online licensing requires a stable, uninterrupted internet connection. It is possible to borrow licenses and use them completely offline for a limited time – 14 days. When this period is over, an internet connection is required to renew offline usage of the licenses.