All I want to do on a rainy day like today is play my game. My mom says it’s a waste of time, but without my game, nothing is fun! On the other hand, maybe I’m wrong about that…
Wander the Lost City of Teotihuacán in Minecraft
The de Young Museum in San Francisco recently opened a show about the city titled Teotihuacán: City of Water, City of Fire. Objects form recent excavations are leveraged as a starting point to examine how the modern conception of the city is formed by surviving artworks. To build some buzz and expose more people to the show’s themes, the museum concurrently released a scale Minecraft map of the city. The map allows anyone with an internet connection (and $27 for a Minecraft account) to dive in and run around amid and within the unblemished splendor of the temples.
YALSA Teen Book Finder
This database provides access to all of YALSA's annual selected book and media lists, awards, and honorees. These resources are developed by library staff and educators to support the collection development and readers' advisory work of library staff.
These books and media have been selected for teens from 12 to 18 years of age, and span a broad range of reading and maturity levels. We encourage adults to take an active role in helping individual teens choose those books that are the best fit for them and their families.
Children are in the midst of a vast, unplanned experiment, surrounded by digital technologies that were not available but 5 years ago. Thus, "educational" apps--the number of which , as of January 2015, stood at 80,000 in the Apple's App Store--are largely unregulated and untested.
Putting Education in "Educational" Apps: Lessons From the Science of Learning
- Kathy Hirsh-Pasek, Jennifer M. Zosh, Roberta Michnick Golinkoff, James H. Gray, Michael B. Robb, Jordy Kaufman
- Psychological Science in the Public Interest
- Vol 16, Issue 1, pp. 3 - 34
- First Published April 20, 2015
This article's focus is on "educational" apps that have been developed for touch-screen device.
According to Statista in March of 2017 Google had ~2.8 million apps and Apple had ~2.2 million apps
The article breaks the history of apps into two waves:
- The first wave consists of the majority of app in the marketplace today. These consist of reproductions of content into e-content with out any explicit consideration of how children learn or how electronic media can be harnessed.
- The second wave is, "Just beginning." It is the union of researcher and developers working together to design apps that could be fun for all users and, "provide augmented experiences to low-socioeconomic-status children, helping to reduce the long-standing achievement gap.
The Four Pillars: Where Science of Learning Meets App Development and Design:
- Active learning
- Engagement in the learning process
- Meaningful learning
- Social interaction
Research in the Science of Learning suggests that they are more likely to result in significant learning if they are embedded in an educational context that supports scaffolded exploration, questioning, and discovery in relation to well-defined learning goals.
The app that the article ends up reviewing and sees as meeting the pedagogical scaffolding structure is Alien Assignment.
Apps offer a digital doorway between the physical
world in which children and families live and the rapidly
growing digital cloud. The second wave of educational
apps should be designed and used with this broad potential
in mind, rather than simply mimicking and extending
older media like books, worksheets, television, or even
video games. The design of educational apps should creatively
combine principles from the Science of Learning
with the affordances of this versatile medium.
In the end the paper concludes that we are still in the first wave of app development
Always wanted a 3-d printer but just aren't sure they are worth the investment. Do you like pancakes. Problem solved.
Save the Date
April 26th 2018
The G.O.A.T.S Meetup--The Greatest of All-Time Teen Services Meetup
More information coming soon. But trust me it will be awesome.