Language Writing Assignments Brian duncan, 2nd/8th period

Language Writing Assignment 43

To setup the camera you have to make it kind of a top down view, since the game is like an arcade shooter. So you have to make the camera above the ship, facing down. You then have to set it to orthographic view instead of perspective view. You also have to adjust the view of the camera, so that the height is a lot bigger than the width, giving it that arcade feel.

Language Writing Assignment 42

To setup the space shooter you have to use the 3d option, as we are dealing with 3d models for our game objects. You have to download the models for the game located in the asset store and look for the "space shooter tutorial" pack. And import the pack and all of the models and completed assets to use.

Language Writing Assignment 41

There were a lot of scripting issues regarding the roguelike tutorial project. There were various functions and key words that just didn't seem to register. Not to mention there was also issues regarding monodevelop itself. As it would crash often for seemingly no reason, and it was just overall very buggy.

Language Writing Assignment 40

Creating tile prefabs is a little repetitious and requires you to kind of do the same thing over and over again. So essentially, you build one tile that will serve as a template for other tiles, like a wall tile or a floor tile, and you just save that to your prefab folder once your done. To do the other tiles, you have to just rename it and save it into your prefabs and it has the same properties as your prefab template, just with a different sprite.

Language Writing Assignment 39

To setup the player and enemies you have to get the individual sprites from your sprite sheet and apply them to your player and enemy objects, whilst saving them as prefabs. You also have to use the animations and animator control, in order to get them to animate properly.

Language Writing Assignment 38

The ctrl-alt-0 function helps you with modeling and texturing by aligning the camera with the view. It helps you to see the textures of your model. You can use it repeatedly throughout the texturing process to see what the model looks like when it is rendered.

Language Writing Assignment 37

Creating a texture for your castle is just about utilizing materials with pictures. First you should lower the specularity of your material, so that the bricks don't appear so shiny. You can grab any texture off of the internet and apply it to your bricks. You do this by pointing your material towards the picture of the texture you want to add. Then you have to individually add that material to every object in your scene.

Language Writing Assignment 36

To start off making the gatehouse you have to get a plane mesh and a circle mesh into your model. Delete the bottom vertices of the circle mesh and extrude the bottom vertices so that it becomes pretty close to an arch shape. You will also need to smooth out the geometry shapes to give it a more clean look. You also have to add extra parts around the left and right parts of the gatehouse.

Language Writing Assignment 35

Once you finish the castle walls you have to go on to making the castle towers. To make the towers you mainly have to use the extrusion tool to extrude the vertices of a block, and using the scale tool to give it a certain look. You make about 4 of these towers and put them on each corner of the castle walls.

Language Writing Assignment 34

To make the basic castle walls you have to use 3d cubes and use the vertex and face tools as well as the extrusion tool to edit the cubes. Then you just have to align them so they're like right angles. You do most of this in top-view mode and in the edit-mode.

Language Writing Assignment 33

To create a background for you blender project you must first get a background you want to use. Then you have to open that "transform" tab on the right. Scroll down to the bottom till you see "Background Images". Click the checkbox to activate it, and set your camera to a correct view like "front ortho". Then add your background and scale it to your needs.

Language Writing Assignment 32

To create health for the player you have to create a canvas. Using a canvas, you can place UI elements onto the screen. You have to place images within your HUDCanvas, like a heart image. Then next to the heart image you have to make a slider. The slider is the actual percentage of how much health you have left.

Language Writing Assignment 31

To setup the game you have to download and install the survival shooter asset package from the asset store. Then you must put the environment onto the screen, this is where our player can move around. Then you have to drag the player model onto the game space in order to have a character, then you have to script all the movement and such into the game.

Language Writing Assignment 30

Setting up walls and a platform is easy. The walls and platform are just made out of cubes that you can drop into your scene. Make sure the floor is centered, so that your walls can align accurately. When creating the walls, you need to scale them proportional to the floor, and move translate them, giving the floor East, West, South and North walls. Then you can create materials to add colors to your walls and floor.

Language Writing Assignment 29

To make the camera in the roll-a-ball game to follow your player, you have to make the camera a child of your player. This allows the camera to move and rotate wherever the player is. In order to keep the camera stationary and at a correct angle to the player, you have to create a PlayerCamera script in MonoDevelop to keep it stationary.

Language Writing Assignment 28

To make the roll-a-ball game you must first make a plane, then put a ball in the center which is the player. You then can use MonoDevelop to create a script to make the player move using the WASD keys. You also create a script within the player camera to make it follow the ball. Then, you create walls for your platform, so the player can't fall of the edge.

Language Writing Assignment 27

The 5 Unity 3D editors are, the viewport, the component tab, MonoDevelop, the project view and the Hierarchy. The viewport allows you to see the visuals of your game. The component tab is to see and edit things about objects. MonoDevelop allows you to write scripts for objects. The project view shows you all the assets for your games. The Hierarchy let's you look at what all is in the scene of your game.

Language Writing Assignment 26

Adding trees and textures to terrain is easy. You must first create a 3D object, which is terrain. Then you can use the paint tool using various textures, to paint onto your terrain with grass and dirt. To add trees, you must first have tree models which you can get from the asset store, and import them into your game. You can then use the tree tool to 'mass place' or paint trees on your terrain.

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