Educator | VFX Artist | Colourist
A full time lecturer at The University of Lincoln as well as a freelance Colourist and VFX Artist for Short and Feature length independent films
Two ongoing online projects that not only illustrate and explore my practice-based research and methodologies, but also share free training and guides
I was average at Maths
I was average at Science
I was average at Art
...and I could see no conceivable link between any of them
I liked to draw
I didn’t like school all that much
I loved to watch my uncles work on cars, machines and metal
My uncles were welders and fabricators in coal mines in North Nottinghamshire
My uncle told me that welding is not simply about good science and maths, but about art
The preparation is scientific; but the application is artistic
This concept seemed to stick with me
In 1995 I was at college and I was introduced to the notion of layers in Photoshop.
Layers taught me about Hierarchical workflows, pipelines and fault-finding
They introduced the notions of masks, mattes and alpha channels
By manipulating these I became aware of the practical applications of binary, 8 bit calculations
For example, White could mean ON (1); and Black mean OFF (0).
VIDEO CLIP: Simple Year 1 VFX exercise using Photoshop and After Effects
When blending modes arrived, their power to blend one layers value with another, prompted me to enquire
What was the Math that sat behind it? And thus, how would it help me in the future
Screen and Add, allowed me to add fire and light; Multiply and Colour Burn, allowed me to add dirt and grime; Overlay, allowed me to add a little of both
VIDEO CLIP: Simple Year 2 Blending Mode Exercise in After Effects
Math and Art mixed for the first time and allowed me to build simple landscapes based on Mathematical values alone
Which then prompted me to look at notions of Linear and Atmospheric Perspective
VIDEO CLIP: Simple Year 1 Photoshop Exercise
The info palette in After Effects could allow me to observe and evaluate colour and luminance values in an image
This then prompted me to learn about inverse square law, colour temperatures and Kelvin ratings
Inside Adobe Premiere I found Y-Waveforms, Vectorscopes and RGB Parades, that I had only ever seen in high-end, analog edit suites
These allowed me to measure and quantify exactly the distribution of Chroma and Luminance across a screen to ascertain the validity of a the image
They allow me to help students define the level of wear and tear on their 3D modeling work...
...they allow me to help students to calculate the Atmospheric Perspective based on Z-Depth calculations and Photogrammetry...
...they help me to show students how to isolate and correct a protagonists flesh tone separately from the rest of the scene in their film work...
...they also allow me to show students how to reverse engineer lens angles, lens distortion and depth of field to create better VFX composites...