My Take On Roleplaying
I like to make things. It is different when playing on Roll20 as all the little tokens, handouts and miniatures loose something when you cannot touch, throw or tear them. This includes players creating handouts, finding fitting artwork, making their own character sheets - or just buying a new set of dice for a new campaign. On a virtual table these things still get players - including the DM - to engage directly. There is just something special about pushing tokens and reading handouts, even in a story driven game. Make the game your own. Also make something nice to eat while your at it!
Paying For The Time Not The Game
You pay for a couple of things. Mainly for my time as I would otherwise need to spent some on my job as a private tutor besides studying at university. Secondly there is something about things we pay for. People tend to take stuff they paid for more seriously. As it happened more often than not, people would drop out of games on Roll20, which is a showstopper - especially if the DM quits. Additionally if money is involved it is way easier to set a frame, as you want to know what you are getting for your money. A random game on Roll20 could be that special one going for the right kind of length, yet no one bothers to talk things through at the beginning, so how could you know?
I offer quality games. My experience is vast, I like people and thoroughly enjoy what players do at the table - if I wanted to engage people by a story of my sole creation I would go ahead and write a book. My current homegroup and all those before enjoyed three things the most:
- Rich Lore including world building by players
- Keeping A Solid Standard even when I had a lot of "life" getting in the way
- Focus On the Players and the characters they are playing
To sum it up: Through all the pain of getting my - imaginary - world burned down, I am the happiest when my players defeat me fair and square - or otherwise; knowing that I did not held back and rolled in the open.