Final Major Project Reflective Journal Week 1 By Daniel james Rousell

6th- 10th March

Monday 6th March

The start of the Final Major Project so to start off the week I started by looking at 2D and 3D games to compare them, considering everything from their genres to the gameplay. In order to find the perfect genre to base my game concept on, I first looked at the FPS (First Person Shooter) genre, so I researched and played games like COD (Call Of Duty) and Halo, and I made some notes on selected parts of the game and genre. I even took the age rating into consideration.

To help me focus sometimes I would listen to music, but lately I have been listening to two artists called Amalee (LeeandLie) and Nathan Sharp (NateWantsToBattle). They both do parodies of anime opening sequences, but Nathan does his own songs so I have been listening to them the most.

I still continued my research on the genre for the FMP, so I looked at the third person games like Assassin's Creed, Saints Row and Devil May Cry. They all had some great features. For example, Assassin's Creed gives you history about the characters that you meet and the locations, and DMC ( Devil May Cry) has a supernatural vibe to it.

I feel that I'm heading in the right direction in deciding upon the concept of the game. Also I have a good idea about what the age rating needs to be as well as the target age/audience, but I haven't finalised my decision.

The genre and perspectives

Tuesday 7th March

I started to look deeper into the supernatural genre by gathering reference sounds and images across a range of media platforms including games, films and TV. I found that the supernatural genre has a connection to the fantasy genre, hence I started to investigate the fantasy genre further. After spending some time looking at the genre, I started by playing fantasy games such as the FF (Final Fantasy) series, and compared the differences between the eastern and western take on fantasy games. I even included the eastern version of cartoons, otherwise known as anime, which helped to build the basic structure of the game's concept.

The fantasy genre that I have chosen for the concept has opened up a whole range of fantasy themed ideas that I could research and develop.

Images of different eastern art styles

Wednesday 8th March

Laying out the concept wasn't going to be easy but we had a visit from Code Masters and they gave us an idea of what a game company is split into and the different areas of the company. The visit from Code Masters gave a starting point on how to lay out the concept, so I looked into the backstory of the characters like Master Chief from Halo and Edward Kenway from Assassin's Creed IV etc...

Knowing how I was going to lay out the story, I then looked into character design and gave them a temporary name so I knew which character was which. However I had to decide on the number of characters I was going to have. I decided on six characters, then I had to do more research on games with multiple characters like Warframe, Castle Crashers and Pokémon. You can build your ultimate team/character with Warframe and Pokémon. Also each character in games such as Warframe and Pokémon has different moves or abilities, so I have taken a likening to that idea and how I could use it in the game.

Once I was satisfied with the time and era in which the game will be set, I could focus on building the story. However I had no idea on where I wanted to take it, so I went back to research other games and anime to base the story of my game on. So I had to think about it overnight.

Image of Codemasters and their products

Thursday 9th March

The college had another visit from guest speakers who specialise in VR (Virtual Reality). They gave us some pointers on how to "hook the audience" which helped a lot, but I had a question on my mind which had been annoying me ever since I saw SAO (Sword Art Online). The question was "How long till we have full dive technology similar to the Nervegear in SAO?". In SAO, full dive technology allows you to move around the game via signals from the brain. The guest speakers said that they estimated about 10 to 15 years for the technology to be developed, but I had a feeling that it would be more like 20 to 25 years till the technology was in the trial phase to be honest. I like the fact that we are getting closer to that stage of technology.

images from SAO and a VR headset for the phone

At the end of iStudy I felt depressed by the fact that, the night before, my uncle on my dad's side passed away. I needed to clear my head, so I walked home. I took time to see how clear the sky was, and in doing so, it had calmed me down, but I still felt emotional which gave me ideas for the story.

Friday 10th March

Still feeling down over what had happened to my uncle, I refused to let that stop me from getting my college work done. However, the feeling of sadness was still there and it affected my work by the fact that I couldn't focus. Thankfully I still managed to complete the work that needed to be done.

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