Portfolio Articles Sebastian Wan

The Future is Now: 10 Design Predictions for 2017

I agree with this article on most of the topics. Minimalist design is great and I like it, but I like to have information and the compromise of information for little use of elements. I personally like microinteractions, they're smooth and make dull processes interesting. I think this is one of those things that will continue in one way or another for a long time. As the years go by, technology obviously gets better so it will be easier to develop them. I disagree with the video segment though, I don't think it will be as big as they think. For one example, the movie website that they used as an example is from 2012, why not use one from something more recent. I think it will continue but not as widely used. Rich colors and dramatic typography are definitely trendy and will probably continue through the year but I think it will die out soon. Tailored Illustrations are, too me are in a similar category with rich colors and dramatic typography. They both are interesting but are just a simple design trend, not necessarily something that will stick for a while. Long Scrolling and Parallax Technique For Websites are similar to the previous two, but I think a little different. It is also a design trend, but this trend actually can affect organization. I think long scrolling can be good for showing a lot of content, but must be used carefully because it can get cluttered or unorganized. Cards have already been here for a year or so, to me its time has already come. I think it will likely continue but may die during the year. Conversational Interfaces are very interesting to me, and I personally hope it does continue. I would like this to actually take a leap to artificial intelligence, but a lot of people are hesitant about that topic, but I want technology to thrive and continue. AR/VR is still coming into its own right now, I know VR is pretty big in gaming right now, if a little expensive. AR may die I think though, it still hasn't really caught on yet and may not catch on quick enough to get the necessary attention for major innovations. Prototyping is already here, whether it will boom in 2017, I'm not so sure.

How to Beat the Imposter Syndrome Feeling

This article, while not necessarily an eye-opener, made me breath just a little easier. Reading just the first couple of paragraphs, I knew exactly what he was talking about because I feel like that all the time. Whether or not the feeling is unfounded or justified, well that remains to be seen. The Imposter Syndrome is something that, while you know you can't be the only one to feel this way, it feels a little better hearing it come from someone else, just like #3 in the article.

Why voice UIs are the next big thing in web design

Aside from this article's first paragraph being actually entertaining, I liked the stance the author took on VUI's. VUI's are cool and entertaining, but they are also useful. Like he said, what if you need your hands free or there are simply too many steps and it could be done easier. I totally agree that voice commands could be the way of the future, I always in favor of furthering technology to make life just a little easier. However, and like he says at the end, "Voice is definitely not the answer to every interaction" and he's definitely right. There are some things that are easy to request like a song or an image search, but voice can't replace everything. There are some requests that just get too complicated to say aloud and then make voice commands the ones that require too much thought and regular input is easier. Voice may be the commands of tomorrow, but it is by no means a solution for everything.

What is UX Writing?

UX writing seems to follow the same vein as UX designing, where the role and responsibilities aren't quite set and everyone has their own little twist on what it means to be one. When you think about it briefly you might think that it's not that hard of a job, you just need to think of good ways to phase things. But these companies are putting a lot of stress on the quality of the writing that it seems like they hire not necessarily writing designers, but designing writers.

Zero UI: Designing for Screenless Interactions

PThe use of zero UI interactions has definitely caught on, and I think that's a good thing. It gives you information and enhances the experience of using a product. Haptic Feedback, for instance. As an avid gamer, I hate when my Xbox gives me the low controller battery notification because that means soon the vibration will stop working. During games, it makes it so much better to have a physical feeling associated with an action in a game. Get shot or stabbed by a sword, you actually get a small buzz to go with it. It makes it that much better than just seeing blood come out without any sensation, it feels flat and distant. Content Awareness is one of my favorite on this list because in this day and age. Technology adapts and it should be easy for simple information to be stored or shared to make life easier by not having me tap an extra 3 times. Skipping over the hardware aspect of the likely easy to lose Apple AirPods, the fact that when you pull only one out, it knows to switch to mono playback is actually pretty cool. Glanceability and Ambience may be lower on my favorites list, but that doesn't mean they are any less important. Being able to just look over at my phone and get information on the weather, time and who just texted me is a pretty cool and simple thing. Gesture Based Interactions are sort of a novelty at this point. Until you get a well working interface that runs solely on gesture input, they are pretty much tacked on to seem exciting. To go back to the Xbox world, at the launch of the Xbox One, it came with the Kinect, mentioned in the article. It allows you to play games using your body by following your movements and it also allows you to navigate the home menus of the console using your hands and dragging. Hardly anyone uses the Kinect, but its situation is so bad that Microsoft eventually had to offer a non-Kinect bundle of the One to get higher sales. Voice Recognition is last of the list, but probably the most controversial. As already discussed, they are great when they work, but should be kept to processes that aren't too complex. Not only that, but the article brought up a great point about dialects and slang, which the growing anger of this Scottish dad will now demonstrate.

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Sebastian Wan
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