Health: 875 (lowest health out of every character) -- Standing MK and Standing HP forces stand on hit (both are + on hit/block) -- Air Down MK: Hit/Block advantage if you hit as low as possible -- Forward HP: airborne frames 7-29 *55 frames total -- GoHadoken knocks down up close -- EX Sekia Goshoha causes flame effect up close - Light DP: throw invincible frames (1-3); Medium DP: Strike/Projectile invincible frames (3-6); EX DP: Fully invincible frames (1-15) -- Light Tatsumaki whiffs crouching opponent; other Tatsumakis are lower projectile invincible -- Hyakki Gosho: Block advantage if you hit as late as possible -- DP or RDP + all kicks: 62 total frames, invincible frames 1-50 -- Shun Goku Satsu: Throw
February 10th, 2017: DAY 24 (blog #3)
I'm now starting to feel the actual challenge to this project. The highest rank I've gotten in SFV on my original PSN account was Super Silver League. Making it there means I'm at least in the top 10-12%. People in Silver rank are able to put up a great fight and I need to stay focused if I want to surpass them.
February 12th, 2017 (Akuma Combo potential)
(1) Cr.MP, St.MK, MP+MK=>K, (a) HCF+K=>P (b) QCB+LK, DP+HP  (2) Cr.HP, VT, HK=>HK, MK, QCB+LK, QCF+P, DP+P, Super  (3) Forward HP, Cr.LP, EXQCF+P, VT, QCF+P, DP+P, Super  (4) On block: Cr.MP, St.MK, (a) HCF+LK=>LP+LK (b) HCF+LK =>P  (5) On enemy jump in: Hit VT and, during VT animation, hit Shun Goku Satsu button sequence 
February 17th, 2017: DAY 31 (blog #4)
I still haven't made it to Super Silver League just yet. I expected to make it there a few days ago, so I'm a little behind schedule. I'm not too worried about this though. If I push myself too hard, I'll only make bad decisions in-game. I just need to go at a pace that works for me and take advantage of my performance when it peaks. This Sunday, I'm going to begin research on troubling opponents to find weaknesses in their attacks.
February 19th, 2017 (Frame Data: Guile)