Universal Design for Learning UDL

UDL stands for Universal Design for Learning. It is a way to allow students to learn how they want, and more importantly develop why they want to learn the concept.

Individualized Learning

No two students learn the same way, so giving them more opportunities to learn their own way creates a more efficient environment.

Actions and Expressions

Students are able to present ideas and share them any way they choose.

Engagement

More technology has kept students interested and engaged in different concepts and tasks.

Exploration

A UDL also allows for more exploration by students. Whether that exploration is in projects, learning, or being actively engaged varies. Students can find a way to learn in a way that best suites their individuality.

Not all students minds fit the same mold.

So they shouldn't be expected to learn the same way.

A UDL is not built so everyone learns the same way.

Or expects everyone to create the same project.

Or finds the same way of doing a project.

An example of a good UDL, is giving students a lot of opportunity to share ideas their own way. That may be in a presentation in front of the class, or through an art project. Using technology is a good way for students to learn diversely, and project based learning is also another great example of a UDL.

Credits:

Created with images by Pexels - "background blackboard blue" • Wokandapix - "read learn school" • josealbafotos - "girl guitar music" • AlexBor - "macbook laptop computer" • smorazanm - "microphone i am a student radio" • Hans - "baggage car gepaecktrolley trolley" • faster panda kill kill - "sameness" • MemoryCatcher - "lights twin hanging" • mikecogh - "twins" • tobiastoft - "TUI - mid-course presentation" • ImagineCup - "Imagine Cup 2012 - Day 4 Finalist Presentations" • LoSchmi - "graffiti metro wagon" • brendahallowes - "Technology" • DroneImagineNation - "drone aerial technology" • geralt - "learn school student"

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