Workshop 1 Assignment
Creating the Character
Although there are a number of stock puppets available for use in Adobe Character Animator, I wanted to create a custom character for my first assignment. Not only did creating a custom character re-introduce me to the familiar challenge of tracing a character, I also had to learn how to create separate groups and layers so that they could be individually tagged for rigging in Character Animator. There are lots of tutorials available, the ones I found most useful were:
To create the character of Tamerlane I started with the I went with the photo of a facial reconstruction of the historical conqueror. After importing the character in Adobe Illustrator I traced it using the shapes, lines and paths available in Illustrator. In order to make the process of rigging easier, I created five layers - background, head, mouth, left eye and right eye.
The next step was to create groups, sub-groups and layers in Photoshop. The first screenshot below shows the hierarchy in Photoshop and the second screenshot shows how the elements of the character were tagged in Character Animator based on how they were tagged in Photoshop.
Created with an image by Stephanie LeBlanc - "untitled image"