We used the dashes in class to practise programming in the Dash's Wonder app and the Tickle App, which can be used to program multiple devices.
We used the Lego Mindstorms to test our engineering skills in class. We created the base model and programmed it to move fowards and spin, we then replaced the wheels with tracks and gave it arms to pass butter.
We used the little bits and came up with many ideas on how they can be used in our zoo exhibits eg. Use fans and temperature sensors to regulate temperatures. Or use the motors to automatically open doors when the animals are in a certain proximity to the door.
Our exhibit - Our group decided to build an exhibit showcasing the animals of the African Savannah.
Species - our exhibit will have over 20 animals that are native to or can be found in the African Savannah eg. Lions, Giraffes and hippos.
Habitats - the African Savannah is not very complex and is mainly grasslands which means the animals exhibits will not be very hard to maintain or replicate.
Engineering - there are certain rules and regulations that need to be met when making exhibits for certain animals such as tigers who's walls need to be certain heights. Certain materials such as acrylic or steel need to be used in cases of large animals such as rhinos.
Design - the shape of our exhibit is an oval and will be like an above ground aquarium. We made sure that the animals had appropriate amounts of room.
Our steam class went to dream world to listen to a talk preksented by the designer of the tiger island zoo exhibit, and one of the tiger handlers at dream world. We learnt that there are certain regulations that need to be met if you are including animals such as tigers, and that some animals do not stay on exhibit all day and have a back of house room for when it's night. This information is vital for the construction of our zoo exhibit.