- This flying eyeless obelisk launches a shotgun-like fire blast when it spots a player.
- Players can hide behind the many stone and metal pillars in the environment. Raze will investigate the player's last known position.
- Evade its sight long enough and it will retreat and summon skull enemies to draw you out of hiding. After summoning skulls it dives into the center radiation pool where it can't be damaged.
- When the skulls emerge from the radioactive sludge scattered around the stage, players can shoot them down like a 360 degree shooting gallery.
- The arena is riddled with 5 differently shaped radiation pools of sludge. Falling in isn't so bad. The damage is minor. But the player's radiation status will build.
- A common problem with Remnant's co-op play is one player drawing the attention of the boss while the others shoot it in the back. Raze has unique armor so that it takes greatly reduced damage when shot in the back.
- When Raze attacks with projectiles it opens its mouth. To counterbalance the back armor, the mouth is a super weak point, taking more damage than regular weak points.
- The result is a dynamic cat and mouse game of flyers versus foot soldiers. Players jockey to find hiding places, yet they must venture outwards to get the best sight lines against the summon skulls. Players run and dodge out of the way of Raze's attacks, yet they must hold their ground and take the shot when Raze's mouth is open. Players have to keep their eyes on the sky while also watching their step.
The Critical-Gaming Blog
BaraBariBall is a sport-fighting game hybrid indie game that is part of the Sportsfriends compilation. This is my first published game title.
Design Oriented (DO) is a game design community I founded that focuses on game design and related skills. We teach design through communal learning and our proprietary curriculum. We also offer professional feedback for game projects. Our ultimate goal is to redesign our world to improve the quality of human interaction..
Our game design community discusses games on a deeper level than anyone else. We keep the conversation focused by sticking to twelve "DO Topics." This atomic level of organization helps us focus on digestible chunks of information and present clear examples.
DO Topic Wheel
The DO Topic Wheel is an interactive web-tool of game design terms organized by the color-coded DO colors. This color code system is used throughout DO from our streams, to videos, spreadsheets, diagrams, and more.
Video examples of the deepest level design analysis.
The 5 part article series below breaks down the level design of the classic game Pac-Man.
I created Drawn Together, a communal learning experiment. We used an online workshop format to explore how to draw and improve as a community. Whether we used digital drawing pads or traditional pen and paper, we found ways to share our art, learn from one another, play drawing games (we're game designers after all), and keep the inspiration flowing.
More of my artwork....
Game Critique Project
Starseed Observatory is a mixed-media video games criticism project that critiques the indie video game Starseed Pilgrim and presents the ongoing discourse around the game. The site provides a comprehensive look over an overlooked game. I assembled a team and lead the project.
A Record of My Gaming History
My "KirbyKid Gaming History" spreadsheet features...
- List of all games I've ever played (1300+)
- A list of Design Issues found in various games (230+)
- A list of Design Awards given to outstanding games (200+)
- A list of original Design Ideas collected over a decade (240+)
- Games Ranked by Series (30+ series)
- Games Ranked by Genre (20+ genres)
One Smash was a community and website dedicated to supporting the Super Smash Bros. community by providing constructive information and creating resources to help Smashers learn. Many of the features were designed using my communal learning model. We conducted a long term research study on how Smashers learn. We did this primarily by creating surveys and analyzing match footage. We maintained a small discord community for Smash players looking for a new way to train through drills, analysis, and reflection.
One Smash is best known for their "Tech of the Week" YouTube video series, "Tech Tree" of gameplay techniques, and the searchable "Smash Tech" database. We also researched techniques and answered questions through Twitter. Features include...