Interactions - Jack Mannix 14533118

In this first workshop, we looked at Projection Mapping. We played around with a few different pieces of technology, looking how we can apply different projections to different surfaces and the software needed to create them. I definitely thought that some pieces of software/ hardware were better than others in the workshop, however they were very interesting to use and relatively easy to learn. I think that these could be adapted to the real world in all kinds of ways. Firstly, I have already seen them demonstrated first hand in areas such as the New Year's countdown in London, as they project the countdown onto a building for everyone to see. Not only this, but they could also be used in things such as performances, where it could appear as though the performers are interacting with the projections. Moreover, projection mapping could be applied to such areas as gaming, I have personally seen certain games in museums where the user can interact with the projection, in order to learn something from a game.

Virtual Environments

In week twos workshop, we looked at a few different pieces of virtual reality equipment. The Oculus Rift, the HTC Vive and a couple of low budget mobile phone HMD's. I thought that you could definitely tell which pieces of equipment were more expensive than others, based on quality alone. Although the small mobile phone headsets were good quality for a low budget piece of equipment, they were nothing compared to the Oculus Rift. Then again, the Oculus Rift wasn't anywhere near the amazing quality of the HTC Vive. All of the equipment at first was difficult to adjust to, however after using them for a few minutes, were easy enough to use. The Vive was a massive winner for me however, simply down to the interactivity within the VR and the image quality. These pieces of equipment can be used for a multitude of things within society, from leisurely viewing, to education. I think however, they could be massively adapted to the gaming or cinema industry, with the ability to put the user into any reality they wanted to.

Connecting Two Worlds

Within the final workshop for our interactions segment of Digital Media, we looked into mainly the Arduino synthesizer, which allows the user to adjust different settings within a small circuit-board, which acts as a synthesizer to generate different sounds. The synthesizer was very easy to pick up and use straight away, however it didn't create the most enjoyable of music. I believe that if it could be altered to generate different sounds like a computer generated synthesizer, it could influence music as a whole and even envelop a new style/ genre of music. With it's small size and low budget, it could be a game changer for hopefuls in the music business on a low budget in future.

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Jack Mannix
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