All About Me
My Educational Philosophy
The grander role that educators play in communities is, keeping parents involved in their child’s education. The role of a teacher in a classroom is to provide students with the right tools to be successful in life. I plan to impact student learning and achievement in my classroom by keeping the students engaged and applying prior knowledge to new knowledge. Students learn best when teachers teach in diverse ways, and appeal to students who are auditory, visual, and kinesthetic learners. I plan to meet the emotional needs of my students by keeping a personal jar in my classroom. Whenever a student is feeling down or even happy they could explain why the feel the way do on a piece of paper and place it in the jar. The jar would be kept between that individual student and I. If a problem arises at home I would speak to that student, and address the counselor about the problem and get the problem resolved. All students can learn means that every student can learn whether he/she is gifted, has a disability, or is special education. The qualities of an effective teacher includes, being creative, positive, and being able to self asses. Creativity in a classroom is very important because students can’t just have the standard routine of paper, pencil, and a textbook. Another quality of an effective teacher is being positive. It is important that students are welcomed in a positive classroom because they may not come from a positive and encouraging home. Paulo Freire, an educator and philosopher states, “There is, in fact, no teaching without learning.” I think self-asses is an important quality to have as an effective teacher because it is important that a teacher analyzes oneself regarding how he/she taught the lesson, critique, and make necessary changes for future lessons. My overall goal as a teacher is to impact students lives through learning, and inspire students to never give up on their dreams.
My Educational Technology Philosophy
Responsibilities that educators have in regard to technology and professional growth is teaching students about being safe on the internet. Another responsibility would be about language use and word choice when communicating to others or the teacher. In my opinion, technology has a crucial role in the classroom because technology is always changing. Therefore, teachers are given the opportunity to use technology to enhance the lesson and make it more hands on for the students. I plan to impact student learning and achievement with technology by using Breakout EDU after testing to help the students use critical thinking to unlock the box. I plan on using Kahoot as a review game to prepare students for future test. I plan on using Google Slides and Google Docs so that students working on group projects can collaborate with one another. The steps that I will take to ensure that students are able to safely navigate the technology around them by assisting students who struggle with the technology. When students are given projects that involve searching for resources, we will discuss digital literacy.
Facilitate & Inspire Learning & Creativity
We were given the task to create an educational game for the students using a Makey Makey. A Makey Makey is a circuit pad that you connect to the internet and you can use with everyday things. With the help of construction paper, colored duct tape, aluminum foil, and a Makey Makey we were able to create our flower. The two arrows on the colorful box allowed us to control the right and left when we connected our flower to the computer. The ISTE standard that aligns with this artifact is "Promote, support, and model creative and innovative thinking and inventiveness." I think the standard means that we should "promote, support, and model" all creative ideas that students come up with. We should encourage them to take their idea and create something. When I worked with my peers we were able to brainstorm and create something that none of us had done before! I think have grown because I was able to use technology and everyday things to create something, and it was successful! As a future teacher I feel more confident about Makeys Makeys and I feel like I could use these in my classroom to create interactive and interesting projects for my students.
Design & Develop Digital Age Learning Experiences & Assessments
This semester I created a lesson plan for 6th grade English that was focused on Drama. The Common Core Standard that aligns with this topic is, "Compare and contrast texts in different forms or genres (e.g., stories and poems; historical novels and fantasy stories) in terms of their approaches to similar themes and topics." In my lesson plan I used technology and video to enhance the learning process for my students. The ISTE standard that aligns with my lesson plan is, "Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources." I think this standard means that every student learns very differently and in a unique manner. In my lesson plan I use Google Slides and Youtube videos to give examples of Drama terms that are ideal for visual learners. For the auditory learners, they are able to hear me pronounce the drama term and give an example of the term. For the kinesthetic learners they get to work in groups and use Chromebooks to come up with their own example as a group.
Model Digital Age Work & Learning
During the semester we were given the task to create a flipped lesson pertaining to our lesson plan. My lesson plan focuses on the aspects of drama and terms you would typically hear during a play. I used a marker, whiteboard, and pictures off the internet that are examples of each Drama term. Students are able to relearn the material if they didn't understand the concept in class. The ISTE standard that aligns with this is "Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats." This standard means to communicate with others whether it would be an email, lecture, or an app. In the beginning of this semester I would have demonstrated this standard by sending emails out to everyone with important information. This artifact exhibits my growth because I learned a new way of communicating and teaching relevant information to my students, peers, and parents.
Promote & Model Digital Citizenship & Learning
I was given the opportunity this semester to create a flyer, that describes what digital literacy is and how I will incorporate digital literacy in my classroom. On the flyer I've included, helpful videos for a deeper understanding and provided pictures to make each topic look more appealing . In the flyer I discussed Relationship and Communication, Creative Credit and Copyright, and Cyberbullying and Digital Drama. My Digital Literacy Flyer represents the following ISTE standard, "Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright intellectual property, and the appropriate documentation of sources." When I first read this standard, I thought it meant that any information you find online you must cite the information. My artifact exhibits my growth with this ISTE standard because I have provided a video dealing with plagiarism and how to cite it. The flyer also provide tips on how cite things and reminds students to ask the teacher if they are unsure if something is common knowledge or not. Another ISTE standard that the flyer represents is, "Promote and model digital etiquette and responsible social interactions related to the use of technology and information." I feel like this standard means to be kind and respectful to everyone you encounter online. This artifact shows my growth with this standard because in the first section of the flyer I talk about relationships and communication, amongst a teacher, friend, or parent. Also I mentioned how to address people online vs. in person.