Identify possible issues, develop solutions.
Task 1- Group Activity
For this task, we were asked to get ourselves into groups of at least four and together, identify any potential problems/issues facing the users and figure out the best ways to overcome them. From these solutions, we then had to think how they could be turned into physical features on the mobile application.
Task 2- Individual Activity
The next stage of the process was to create two personas, showcasing the average user that would use the application. This helped us establish what the key features/functions of the app were. One of my personas was a mature student named Jennifer Williams, she was an aspiring midwife in full-time education with a small family.
Create Site map.
In week two my task was to create my application navigation/structure plan. This started off as my first draft but as the project continued, I would revisit it and make changes as necessary. The main aim of the navigation/structure plan was to visually show how a user would move around and between the pages of the app. I used a free website called Lucidchart to build my plan as it is really quick and simple to use as well as looking professional.
Card Sorting Excercise
After referring to our notes from week one, I had to decided how many screens/categories will be in my application. I then went onto writing these on post it notes and had to find three random students (people who have no idea about the project) to "user test" the app. The results of this simple exercise formed yet another draft site plan layout.
After completing the card sorting exercise, the next stage I carried out was developing a paper prototype for further user testing. I found a wireframe sketch of an iPhone 6 and printed these off for a template. Once I had sketched out my rough app screens I had to get another three users to test it out and provide feedback on its layout, if pages are where they should be. I took a note of the feedback and made some changes as a result, this now provided the information for a final site plan layout.
DEVELOP A VISUAL STYLE.
Next, I had to create two A2 mood boards for two different design concepts.These were basically a collage of different images that depict the look and feel of the app interface.
Once these were completed, two A3 style tiles had to be created. Each following the feel of the two mood boards. These style tiles had to show consideration of colour palettes, textures, fonts, interface elements (buttons etc) and a logo. As a result, this allowed me to quickly place elements from the style tile into my final app design.