ClunkerJunker MEDIA Kit H N R Y

All systems go?

ClunkerJunker is the third, and arguably most ambitious, game in our experimental arcade series. Designed around a completely wireless controller, players are thrown into the role of a lowly mechanic aboard an under-attack spaceship. Unable to access the bridge, players must use their custom repair tools to avoid the adversaries behind them while dodging the asteroids in front of them. Can you keep your ship intact during the final stretch to your home planet?

Coordination is key as the mechanics try to keep all their systems working in order to have a shot at making it home alive. If all four stations (Navigation, Engines, Shield, and Weapons) are disabled, it's game over.

Wires are so 2017

As a challenge to ourselves, we decided to make the controllers for ClunkerJunker completely wireless to allow players greater freedom of movement. Depending on the exhibition space, the four stations can be set up in several different configurations, forcing the players to maneuver around each other as they try to keep everything functional.

Each station has two states‚ąípassive and active. Navigation will steer with an autopilot while players are otherwise occupied. Engines will keep the ship moving at 100% speed--200% if players actively charge them. Shields will regenerate while they are operational, and mechanics can repair the hull if the station is in good status. Lastly, the weapons will auto-fire in whatever quadrant they are aimed with players being able to change the angle if need be.

The Ship

Despite the nature of the game, we're actually quite proud of the construction! Both the controllers and stations were modeled in Solidworks and are made of CNC cut wood. Each repair tool has a 3D printed cap on the end of each dynamo, and a small 3D printed cover for the rectifier bridge on its top. The business end of the tool is a Home Depot sourced copper pipe, and inside sits the DC converter which is wired to, and powered by, the dynamo crank. When engaged, the converter lights up a blue LED, which is read by the photo-resistors inside each station. That light value is then translated into a 'repair speed' depending on how fast the dynamo is cranked. Status LEDs on the inside of each station change from red-orange-yellow-green to indicate the state of each repair. Once green, the panel can be closed the station will function again.

ClunkerJunker debuted at alt.ctrl.GDC in 2018 and got a well needed durability test!

Interested in working with us?

If you're interested in working with us or learning more about our studio, feel free to reach out! We'd love to hear from you.


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