Loading

Problem Solving soft skills academy

Soft Skills

"How a person interacts in his or her relationships through the use of personal attributes, personality traits, inherent social cues, and communication abilities"

communication creative thinking teamwork , decision making, time management, motivation, flexibility,

Soft Skills advantages

  1. Ability to communicate effectively with co-workers, employers, clients and customers, friends and family members: relationship enhancement
  2. improvement of time management, organizational skills & goal setting
  3. Development of leadership skills to improve teamwork, creativity, efficiency & productivity
  4. Development of presentation skills to enhance sales, project explanations, self-confidence, relationship development
  5. Ability to recognize stress symptoms & develop stress deflecting strategies
  6. Effective strategies for transition & change
  7. Brain storming & problem solving strategies to increase creativity and collaborative outcomes

What is problem solving?

The process of working through details of a problem to reach a solution. The ability to use knowledge, facts, and data to effectively solve problems.

BUT: requires an individual to possess traits such as active listening, analysing skills, creativity, communication, decision making, dependability and team building.

IMPORTANCE: THE PROBLEM

Problems are present in our everyday life and we come across them often, however we do not always deal with our problems in the most effective ways.

Having the necessary skills to identify solutions to problems is a valuable soft skill to acquire as it will eventually help individuals resolve issues in the workplace using the right kind of attitude and tools.

Problem solving skills = able to think on your feet, assess problems and find solutions and develop a well thought out solution within a reasonable time frame.

Problem Solving course

As we firmly believe problems-solving skills are very much related with student’s later success, we decided to create a three-module curriculum that is able to enhance this capability in adolescents.

Target students: age 13-14

By developing problem solving skills your students will be empowered to:

  • Sort out conflict
  • Be independent
  • Achieve challenging goals
  • Make decisions on their own
  • Assists them in understanding the lessons being taught:
  • Helps them in making friends and resolve conflict situations
  • They need soft skills to help them express themselves during examination

Program Structure

3 MODULES: Ice breaker activity + main activity

Each of the modules starts with a fun and short gamelike activity that will serve as an ice breaker and a warm up. Apart from letting the students feel more comfortable around their peers, these kind of activities will also make them use their cognitive abilities.

+ DISCUSSION PROMPT

At the end of each of the modules, each student will be given a discussion prompt, which will be completed individually and then in groups. The purpose of discussion questions is for participants to critically analyse their performance as well as their peers, enhance communication abilities among groups and at the same time receive feedback.

Evaluation

PARTICIPATION + ATTITUDE + QUALITY OF IDEAS + DISCUSSION PROMT

Module 1

Build It!

Prior to this activity, the leader builds a structure out of some blocks and makes a pile of the exact same blocks for the group to use. Show the group the pile and structure and then ask group members to each select one or more of the blocks for themselves until there are no remaining blocks.

Now the group must try to build the structure exactly like the original. Each person may only touch his/her own block/s and none of the other blocks. If at anytime someone touches a block that does not belong to him/her the group must start over.

Objective: To build a structure as a group without touching anyone else’s building materials.

Group size: 2 or more

Materials: Building blocks (or other building materials)

Module 1

Main activity: escape room

We want the student to submerge into a scenario built around “Sherlock Holmes” theme. Students are going to be locked in a room and going to be given a set of puzzles and cues that need to be solved in order to escape the room within one session.

Objective: to build trust and team cohesion by asking every student to work together on a cognitive challenging task. We want to reinforce emotional intelligence increasing student communication abilities and team building skills while working on problem solving abilities.

Group size: 5 to 7 people

Materials: locks, l invisible ink markers, blacklight, paper and stationery

  1. Students are going to the classroom and be given a few minutes to look around the room
  2. The countdown timer is activated on the board with a 60-minute countdown.
  3. The class is then challenged to find one of the mission tokens hidden around the room.
  4. Each time students feel a 'mission' is completed, they should alert the teacher.
  5. The teacher asks all students to pay attention as the mission is read out and the answer provided. If the answer is correct, the teacher ticks off this mission as being 'complete' and the next piece of the timeline (starting with the earliest) is read out and given to the class on a slip of paper.
  6. Once the class has the final piece of the timeline, a final clue is provided which enables them to solve the final mission and "escape".

Module 2

Freeze

This is an interactive drama game that gets people to take risks and change a situation. Start with two people who stand up and are in front of the group on the “stage.” The rest of the group is watching and in the “audience.”

Objective: To learn about the importance of being able to adapt to a new situation, to be flexible and change if needed, and to be able to interact with others.
To look at how different people like to be the center of attention while some shy away from it. To explore the art of drama as a interest to be pursued to increase self-esteem.

Group size: 5 or more

Materials: none

Module 2

MAIN ACTIVITY: JUGAAD IN NATURE

This second activity is inspired by the Hindi method of frugal innovation, which is based on Jugaad. It consists on finding improvised low-resource fixes and clever solutions in times of adversity in an efficient way.

The activity will take place in the nearest forest. Once in the forest each group would be given a fruit basket and nothing else. They will be expected to complete the assigned tasks using resources find in the forest. Then group will then be instructed to complete the following tasks

  • Maintain fruit fresh (i.e., create a natural fridge to store fruit fresh while developing the rest of the tasks)
  • Cut and plate the fruit nicely (creativity is taken into consideration)
  • Develop a sustainable alternative for discarding the leftovers
Objective: to find creative and innovative ways to solve a problem using limited resources.

With this activity we want to offer students a practical activity to help awaken one of their most valuable resources, human ingenuity. Moreover, our aim is to give students skills that allow them to adapt and develop solutions to everyday problems.

Group size: from 5 to 7 per group

Material: assorted fruit basket

Module 3

Leaning tower of Feet

Instruct the group that they must build the tallest tower that they possibly can, using only their shoes.

There are one other variations for this activity form which the administrator is free to choose. The first one is called ‘Feet in shoe’ which consist of using only feet (shoes included). The idea is that each group works together to form an unbroken chain of touching feet from the floor to the highest possible. It is more likely that it won’t be long before someone suggest lifting people off the floor to achieve the desired goal. When this occurs, instruct the group to physically support these elevated people.

Objective: To work as a part of a team and to problem solve as a team. To continue an activity even it frustration occurs.

Group size: teams of about 8 to 15 people.

Material: participants shoes

Module 3

MAIN ACTIVITY: Scavenger Hunt

The students are going to create a Scavenger Hunt in the school outdoors. Taking the reference of the first module main activity, each group is going to create the clues and the different steps another group should follow.

NATURE + ESCAPE ROOM

Objective: To give children the opportunity to know different places of their country while developing curiosity and a sense of belonging to the place where they live.

Group size: teams of about 4 to 8 people

Material: paper and stationery

Credits:

Created with images by Vanessa Serpas - "untitled image" • Tina Floersch - "untitled image" • Markus Spiske - "untitled image" • William Daigneault - "untitled image" • rawpixel - "untitled image" • Design_Miss_C - "games children child" • Alexas_Fotos - "police crime scene murder" • Nickbar - "child scene education people read book new" • HaiRobe - "people children child" • Camila Damásio - "untitled image" • picjumbo_com - "child kid play"

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.