10:00 - 11.40 AM
Sébastien Deguy, Vice President, 3D and Immersive at Adobe, will present what’s new in Substance. He’ll be on stage with Jérémie Noguer, Market Strategy Lead – Entertainment at Adobe to showcase the latest news from Substance tools live. Get ready for some amazing news!
12.00 - 1.00 PM
Join David Crabtree (Build Lead) and Jesse Balodis (Senior Texture Artist) from DNEG's Alita: Battle Angel Build team, as they present different workflows for dealing with assets that have a large number of UDIMs and geometric complexity within Substance Painter. They’ll also dive into topics such as sharing materials and tools, and using Substance Designer to generate tattoos.
DNEG presents Alita: Battle Angel - Substance and Complexity (60min)
2.00 - 3.00 PM
Jeremy Sikorski, Texture Lead at Sony Pictures Imageworks, will discuss the integration of Substance into a pipeline that serves both animated feature films and VFX blockbusters. Lucky 13, from Netflix’s Love Death + Robots animated anthology, was one of the first projects at Imageworks that used the Substance toolset and offered a perfect use case of full CG with a realistic render target. Jeremy will discuss the process, tools, and challenges behind the texturing of Lucky 13.
Texturing Lucky 13: Substance at Sony Pictures Imageworks (60min)
3:30 - 4:30 PM
Tangent Animation’s Shane Jackson, Surfacing Supervisor, and Brenna Blackman, Senior Surfacing Artist, will take you through how they used Substance to bring the world of Next Gen to life, as well as what they learned along the way. They’ll share how important Substance was in helping to achieve consistency in a team split between different cities, and how centering their surfacing pipeline around the Substance tools has strengthened the department for their current projects.
Next Gen and Beyond: Building a future with Substance (60min)
4.45 - 5.45 PM
Join Senior Environment Artist Ben Nadler and Lead Environment Artist Steve Henricks for a behind-the-scenes look at the creation of acclaimed ILMxLAB experiences like Vader Immortal: A Star Wars VR Series and Ralph Breaks VR. Learn about the texturing challenges and how Substance was used to create stunning immersive worlds that live up to their cinematic counterparts — from the animated internet to Darth Vader’s fiery Mustafar fortress.