Picture screen grabbed from Overwatch website.
Overwatch, made by Blizzard Entertainment, is a team based first person shooter that boasts a large and diverse cast of characters to play as. These are characters with diverse back stories from all over the globe. Overwatch begins to have trouble with cultural representation when they introduced different skins for the characters.
A skin in a video game is just a cosmetic variation of the characters look it has no effect on game play but is something extra that players can purchase. On the left is the standard version of Pharah. On the right is a skin called Raindancer. The skin borrows motifs from native tribes around the Pacific Northwest in the eagle styling of the shoulder pads but the face paint is most likely influenced by the Mohawk people in Ontario, Quebec, and upstate New York. The act of blending these different cultures together results in removing the beautiful difference that makes each tribe of Native Americans unique.
On the left is the standard version of Roadhog. On the right is Roadhog in his islander skin. The skin borrows from cultures throughout the south pacific. Such as the tattoos are similar to those of the Maori people. The hook most resembles a fish hook club from Hawaii, although it is a cartoonish representation of the real thing. This skin also continuous the falsely representation of pacific islanders as being overweight.
Image screen grab from Hi-Rez Smite Webpage
Another game that tries to represent different cultures is Smite, made by Hi-Rez Studios. Smite is a multiplayer online battle arena (MOBA) where players play as gods from different cultures battling it out in an arena. Smite offers 8 different mythologies from all across the globe to choose from. Complaints about this game come from the fact that developers have turned religious figures in to toys that are being controlled by humans and from the design of the gods themselves.