What objects can go into a scene
Skyboxes- quite simply the sky and world around you that you can't touch. Importance- what is half the screen going to be in an outside game? What are they staring at? With bad sky comes?
Simple way is just a cube map like below more complex way- render a whole 3d object then scale it appropriately
Props are the extra bits added to the scene, the rocks, machines, extra bits and pieces.
Can be interactive or not, vast majority not- used to make a scene look more vivid, more realistic. All contributes to polygon count. Tradeoff- performance vs looks- like environment- hardly/ rarely seen means low quality- seagulls anyone?
Props are mechanics that have eaten a big Thanksgiving dinner; they don’t move unless someone asks them to get oﬀ the couch and do the dishes. Designers and artists can place these items into the level to make it feel more like a real place. Sometimes props act as bar- ricades or obstacles for the player to avoid, jump over, or take cover behind: ■ Desks and chairs ■ Parked cars ■ Barricades ■ Statues and gravestones ■ Refrigerators ■ Fences and walls ■ Coﬃns and alters ■ Fire hydrants ■ Mailboxes ■ Filing cabinets and tool boxes ■ Computer consoles ■ Tables, wardrobes, and dressers ■ Crates ■ Potted plants and water coolers