Harder to predict size/form, reading distance and aspect ratio of electronic devices.
Design should be responsive and adaptive.
What do you prefer?
Books as printed on paper or e-readers? What about "newspaper" or "snackable" content? Are screens better for them? What determines your preference? Tactile/haptic? Gestures?
Are graphic designers responsible for readers' behaviors—setting standards for not only the amount of content but how that content SHOULD be read? How often do trends change? How often do we, as readers, need to change the way we read content?
Mobile Design Trends
Lessons from Renaissance books (core principles of typography are applied to all design work)—designer needs to understand the importance of micro and macro typography. Still needs to work with making decisions on typographic details (micro) to ensure legibility and, how the text should be arranged (macro) on a page/screen.
Consideration for lean design—fast loading times, flat graphics, brief content.
Users demand more!
Content and design alone is no longer enough to keep users feel connected and interested. To keep users engaged, designers need to come up with "surprises" that are almost invisible to users. They are essentially messages or technically speaking, a single task-based engagement. They are called micro-interactions. They are meant to quickly communicate status or feedback; visualize the result of an action, and help user manipulate something on the screen. [source: www.uxpin.com]
Slack [real time messaging, file sharing, one-to-one and group conversation, integration with other apps]
More social = less social
Definition of "social" is evolving. More social engagement on the digital world is demanded and encouraged. People want to share; they want to play multiplayer games; they want to be connected. Digital world redefines social connections.
September 10, 2016