- To incite people to engage with the narrative of spaces and places of their town.
- To encourage them to visit their town centre.
- To promote physical excercise through walking and exploring.
Noirscape is a physical boxed product that includes several items for gameplay as well as a GPS/AR smartphone application.
Type of Person
Residents who frequent less, or not at all, their local town; instead, favouring peripheral commercial centers and who are therefore rapidly losing contact with their local town's character, economic & heritage value.
They are likely:
- Ages 20 - 60
- Active Smartphone users
- Comfortable with technology
- Yearning for adventure
- Age 29
- Business Owner
- Earns €4k per month
- Sells Board Games
- In a couple
"I'd love the opportunity to work with a local designer and cut out the middle-man"
"I sometimes feel like I'm just selling fancy boxes. There's so much scope for something new & innovative on the board game scene"
"I love the idea of something local with a bespoke feel."
Kevin purchases the boxed ‘Noirscape’ product at a local games and hobbies shop.
Once home, Kevin unpacks the exciting contents of the game on his coffee table.
Kevin scans a QR code on the box which takes him to the App Store where he installs the app on his phone.
With the app installed, kevin is prompted to scan his detective ID card to sign in to the world of Noirscape.
Kevin is now introduced to the Noirscape narrative backstory and invited to read the excerpt from the 1940’s newspaper.
The branching narrative continues until Kevin reaches the first enigma. Should Kevin get stuck, a swipe of his ID card, will provide a hint to the solution.
Kevin takes notes from the narrative and enigmas which have provided clues to the first ‘flashback’ place. Kevin must go to this place to complete the stage.
When Kevin arrives at the correct place (tracked by GPS) the app will alert Kevin that he has successfuly arrived at the first ‘flashback’ place.
Kevin experiences the immersive ‘Noir’ style ‘Flashback’ through a 360 VR style video clip which combines the current place with events from the past, Kevin must keep an eye out for clues.
There are nine place ‘flashbacks’ in total as well as the branching narrative & enigmas which Kevin must solve to reach each correct place.
After each place is identified within the game, Kevin receives a coded puzzle piece. When he has all 9 pieces, he will be able to recreate the pattern with the boxed puzzle pieces.
When the game is complete a surprise ending awaits Kevin when he arranges his mysterious puzzle pieces on the coffee table and uses his phone in AR (Augmented Reality) mode.
Prototype of Noirscape
The boxed product is sold on the high street in selected specialised stores.
The product's cover design will be highly stylised to the 'Noir' look and feel.
It is clear from the cover illustration that this is a hybrid board-app game.
The localised nature of the product holds special appeal as it provides a bespoke look and feel and a personal connection through the relationship with the consumer's home town.