For this assignment, our class was divided into groups of four and was given the goal to build the tallest tower possible with straws, paperclips, and tape. In each group, one member was restricted with an unknown disability, only that member would know what disability it is. Our group had someone with tactile disability, so he only helped us with talking but couldn't touch anything. We taped the straws together and created a base to our tower. One skill we developed was team collaboration and communication skills. We also applied our knowledge from previous experiences to come up with a way to build a tower that could stand by its own. In the end, our team got in second place but the activity was still very entertaining to perform.
During the Speaker Series, Innovation Academy students used body thinking to express their inner feelings and thoughts. We learned that our posture and movements reflect our moods and our moods are related to how we feel and think. Body thinking is the ability to express our senses and muscle movements to communicate an idea or translate a thought. In the series, students were asked to get a partner and close their eyes and let their partners lead the through the crowd. A simple game that required trust and communication in order to for motion. This example reflects how business innovators need trust for ideas to occur, along with body thinking to transmit their ideas in different senses and body movements (i.e. dancing).
In one of our lectures, we watch the video about the Google interns. The video shows how a healthy and playful environment can affect the performance of individuals. Google Inc. offers various entertainment features for their employees that inspires them to continue working and still enjoy it. Instead of just focusing on profit and money, Google took their time to invest in the well-being of their employees and the results are significant.
All our of knowledge comes from observation. We must be able to perceive our world accurately to be able to discern patterns of action, abstract their principles, make analogies between different behaviors. For this assignment, we had to observe three different behaviors related to health for a week. For each observation, there had to be a empathizing explanation for why that behavior occurred. In example, for one of my days I wrote that most college students eat badly with most fast-food. This might occur for lack of financial aid available for students in which healthier food may cost more than a simple hamburger. Another observation was students carrying a water bottle while going to class, as they acknowledge that dehydration is really serious under this hot weather.
I am from a cold, winter place surrounded by white snowflakes. I am from a small town next to a big city growing by each second. I am from a place that took an hour to get to school, where I had to patiently wait fro the bus in the cold winter days. I am from the small country city my family grew up, somewhere far and hard to spot. Surrounded by nature and joy, a daily new adventure was certain to come. I am from where horses gallop freely with no stable to in prisoned. I am from the beach, from the hot summer beach waves, and strong wind blowing in thin air where happiness is spread in summer glare. I am from many different places, hot and cold, summer or snow. I am who I am because of where I am from.
In the video above, the creative tool presented was empathizing from the Cleveland Hospital patient care. Empathizing means to enter into a person, into his very skin, and view the world through his eyes and feel it though his senses. It to merge with another person and emotionally understand what he or she is feeling with no judgement. During the video, I saw how many stories happened in a hospital and no-one would realize. A mixture of both sad and happiness was seen in the video, where a person was celebrating a birth of their child while the other was in grief for a lost of a lover.
Recognizing and Forming Patterns: Recognizing patterns is our ability to make predictions and form expectations, to simply recognize any repetitions and understand its meaning. Forming Patterns: is the combination of two or more structural elements and/or functional operations. Both of these creativity tools can be seen when solving a tangram puzzle. In one of our class meetings, our instructor gave each one a pack with sizers of triangles and square and asked us to solve the puzzle. First, we needed to recognize which pattern to form or which animal to create. Then, we had to form the pattern with just those tans. This dissection puzzle consisting of only seven flat tans was both very tricky and difficult, requiring quite some skills to solve.
The IA Model describes the different processes required for a successful product to be sold. Like any other model, it is based in steps which does not necessary need to be in order. The first suggested step is to discover what potentially you can create and how that might impact someone else's life. Next, would be to perceive the innovation problem through experience of experts and customers in order to understand what are the circumstance of the problems. Third would be to ideate, brainstorm novel and appropriate ideas that could best fit to solve the innovation problem. Then to make an connect, put those ideas in actions and get evaluations from experts and users fur any refinement of the prototype. Last step is to launch your well designed product to the market.
The CPS model is a proven method for approaching a problem or a challenge in an imaginative and innovative way. This method refines problems and opportunity one faces, offers new innovative responses and solution, and then takes action.This four-stage model is a simple way to solve a creative problem and adopt new ideas out of scratch. The stages are: 1. Clarify the goal or challenge by gathering data and formulating questions; 2. Ideate by generating ideas that answers to the challenge questions; 3. Develop is the ability to move from ideas to solutions. Evaluate, strengthen, and select solutions for best “fit", and 4. Implement, to explore acceptance and identify resources and actions that will support implementation of the selected solutions.
- The creativity tool present in this assignment was Play. On our first day of class, we were told to write our names in a paper and draw a picture that could facilitate others to remember your name. I drew a pizza because it starts with the letter "P" the same from my name, and because I like to eat pizza. This activity was personally surprising but also very playful.
- According to the psychologist Jean Piaget, "play can be useful because of strengths various mental skills in one or more of three ways."
- First, practice play can exercise and develop thinking tool by enhancing skill through practice.
- Second, symbolic play fosters tools such as analogizing, modeling, play-acting, and empathizing by invoking a make-believe world where once thing stands for another.
- Third, game playing teaches the making of rules within externally bounded situations that define how we may behave or think, as well as the breaking of those rules.
For this assignment, we had to take a picture of a physical non-biological product and of a nature plant that could've been used as a model for that product. I picked the lollipop and the palm tree because both share similar shape and structures. Maybe palm trees could have been a inspiration of lollipops, who knows?!
The 30 Day Challenge already have the explanation on his tittle "challenge". I find the first set of 10 days really enjoyable because I was able to do things I would not have done without this assignment. On the second set I choose to design mandalas, as seen above. One skill I developed was risk-taking by challenging myself to draw something I had no idea how to. Another skill mastered was flexibility because I had to separate some time to complete this assignment. I had to be flexible with my schedule. Also, I had to be flexible while designing my mandalas by changing its shape and its geometric figures in each day.
- Our first project for this class was to create a childhood tool that can both be educational and joyful for kids to play with. Our theme was animals, so we designed a lamp that projects light on the wall according to the animal in the frame. The lamp would be for kids from newborn to age 6 and can be used in many ways like story telling or singing or even for communication development as it would come with cards that matched the animals in different languages.
- In our group, each member was entitled a different position. A combination of skills from all our members permitted us to come out with this product. Their is no doubt that interdisciplinary team work was essential for this project.
By the end of this class, I learned that creativity is not an inborn skill or genetic trait. Creativity is the ability to turn new and imaginative ideas into action, to take something already existed and transform to something new. A creative person needs to dedicate time and effort to get positive results, be persistent and take some risks to get the desired outcome. This class taught me how I can be creative without actually drawing or painting something, but by simply putting my ideas into action.
"Stop being afraid of what could go wrong, and start being excited about what could go right." -Anonymous