When it comes to character selection, it does not help that females are often represented in video games as over sexualized, the weaker link, or just something added into a storyline to make it more diverse or exciting. These same assumptions can be linked to a players character selection in a video game.
Players often associate characters with specific actions and behaviour because of further links to society (Poels et al 2010).
The stereotypes that are evident in the offline world are constantly being represented in the online world, which can affect a players decision when choosing which characters they want to play in a game. A typical assumption that comes from ignorance is that male characters are stronger (even when made with the same abilities) and fit in with the majority of online players, or that people will feel more accepted playing as a male character. This is a result of further social pressures, where many people are most likely to want to be part of the majority, and the assumptions that video games are more of a males realm. The article by DiGiuseppe and Nardi consists of interviews with World of Warcraft players that attempted to find reasons behind their characters choices (2007).