Concept2. "Grounding" - rest from virtuality
The concept in which the interior is made in contrast with technological equipment. It allows you to rest and grounded (feel better) after/between the game.
This is a rest to the eyes and emotions after immersion in the game. Pleasant and interesting tactile and visual things. Familiar to the audience, what is close to them, like them. It is interesting to consider.
Elements and Solutions
- pleasant natural tactile materials (wood, metal, plants, nice textiles)
- graffiti and calligraphy as a design element (loves young people, and echoes the theme of games)
- the forms of objects (light, tables, and the rest) are more vital and real
- a combination of industrial materials t textures with warm materials