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Natural Records Studios Tomorrow's Cinema Today

NATURAL RECORDS STUDIOS (NRS)

Develops Interactive entertainment.

This marketing plan illustrates our market segments and the strategies we are employing to get customers and create a solid revenue stream. We are not just any game developer. Our unique focus of creating experiences is the story and the music, we call our approach "New Musical", this twist gives us an advantage over our competitors by giving customers a new outlet to enjoy interactiveentertainment This fills a need of not just traditional gamers but expands our reach to people who would normally not playgames we use..

OUR APPROACH

We will fund development of our own games by providing consulting services to create similar productions for corporations who are looking to create games for promotional purposes, game developers etc. These consulting assignments will come from 3D character creation, environment creation, A.I, Programming, Level Design. Virtual Reality Dev, Augmented Reality, Mixed Reality, trailers and Music Composition etc. In the first 3 years of the business, we expect consulting to constitute a large portion of our revenue stream.

O U R V I S I O N

T O M O R R O W ’ S C I N E M A , T O D A Y ! ™

We are here to bring you our music, games our stories and our movies delivered to the world in a unique way... based on content which originates from a true artistic appreciation of life, a freedom of expression in its purest form... Our music is rooted deep within and soars to the beat of our hearts, shaped by the voice of our soul. Today, it is our own reality, tomorrow, we hope it will be yours.

Our entire productions consists of 3 elements The Music, The Movie, The Game; they always come together, they can’t be one without the other as the true essence and roots of our productions primarily comes from the music written, produced and composed by The Founder, we humbly call our productions “New Musical” !

BEAUTY IS WHATEVER GIVES JOY

"URSULA BOHN STAR OF "V3"

NATURAL RECORDS STUDIOS derives from artistic ambitions hence founded by a Musician, every production comes with our own musical score named BEATS OF HELL™ ! Our sensational production and powerful music will beam you to unparalleled VIRTUAL REALITY Worlds!

NRS leverages our team's software development, DEEP & Q LEARNING, Design experience to create timely games quickly. Our marketing challenge is to attract visibility quickly and we intend to accomplish this by leveraging a multi-pronged approach that involves social media, email marketing, our own streaming network"BEATS OF HELL TV"online events on Twitch, YouTube, Mixer, Facebook and search engine optimization strategies to gain market share. As we gain traction in the marketplace, word of mouth will lift our game downloads significantly.

STREAMING

"Lt Col Ivory Johnson's Apartment in V3"

JADE — The Holy Grail Achieved

Jade created by Natural Records Studios, is powered by METATRON, which is an emotion synthesis engine that delivers high-performance machine emotion awareness. Today, Jade's emotional processing unit displays real-time facial emotions, listens to speech and generates a natural-language response. Jade is predominantly an Artist, eventually, she will spontaneously track human faces, detect object and more!Jade is a state-of-the-art hyper-realistic female AVATAR allowing participants’ interaction.

Natural Records Studios is a proud member of NVIDIA'S INCEPTION PROGRAM

NVIDIA's Inception program is a virtual accelerator program that helps startups during critical stages of product development, prototyping and deployment. Every Inception member gets a custom set of ongoing benefits, from hardware grants and marketing support to training with deep learning experts.

ARTIFICIAL INTELLIGENCE

METATRON is the AI/Deep Reinforcement Learning agent that any experience is heavily centered upon, it is a highly intelligent A.I encompassing VR, AR & MR experience which will have the player and visitor immersed completely into all worlds!If you have ever played a video game, you have interacted with artificial intelligence (AI). Regardless of whether you prefer race-car games like Need for Speed, strategy games like Civilization, or shooting games like Counter Strike, you will always find elements controlled by AI.

AIs are often behind the characters you typically don’t pay much attention to, such as enemy creeps, neutral merchants, or even animals.Although this isn't dynamic AI found in things like self-driving cars (since games are statically programmed). But how does AI found in gaming relate to the AI that tech giants talk about every day?

ARTIFICIAL INTELLIGENCE

Recently Elon Musk has warned the world that the fast development of AI with learning capability by Google and Facebook would put humanity in danger. Such argument has drawn a lot of public attention to the topic of AI.The flashy vision AI described by these tech giants seems to be a program that can teach itself and get stronger and stronger upon being fed more data.This is true to some extent for AI like AlphaGo, which is famous for beating the best human Go players. AlphaGo was trained by observing millions of historical Go matches and is still learning from playing with human players online. However, the term “AI” in video game context is not limited to this self-teaching AI.

NATURAL RECORDS STUDIOS AI development in video games focuses on neural network applications on solving complex signal processing or pattern recognition problems within the game. We focus on generating a better development to generate a better and more unique user experience.

In the V3 Drones Over New York (Manhattan level), we use Q-Learning to create a Q-Table with different states and actions to enhance our creatures (ranging from birds to the mutated tarantulas) to have realistic animal behavior. Changing from attack sequences to exploit and explore states to mimic their actual animal counterparts. The creatures can choose different states that better fit their situation at hand. So if a player is on the loose, they will exploit their environment to get their enemy as quick as possible.

Virtual Reality Gaming

Virtual reality gaming is where a person can experience being in a three-dimensional environment and inter-react with that environment during a game. Virtual reality is transforming the face of gaming and entertainment tremendously. Virtual reality games are coming to be very popular with many teenagers who love the graphics, dynamism and best of all, being able to converse to others.

Virtual reality games have yet to catch on, but they're getting there. Headsets like the Nintendo's Virtual Boy and Sega VR have been around since the late 1980s, but the technology is finally coming into its own thanks to the Oculus Rift. The Oculus Rift is the result of a surprisingly effective 2012 Kickstarter project.

The technology enables gamers to travel through immersive virtual environments like Arctic wilderness and roller coasters.Those online games were so excellent that they motivated certified virtual games like Alien: Isolation and Minecraft.. They also inspired more virtual reality headsets like the HTC Vive and PlayStation VR. These games are available for Xbox 360, PS2 and 3 as well as the Mac and PC so regardless of what console you use there is a VR game for that.

Andrew Wilson, the CEO of Electronic Arts, famously predicted that "Your life will be a video game." As AI-VR/AR technology matures and prompts us to immerse ourselves in an increasingly virtual world, his vision may actually come true after. In that case, do you think you would prefer playing with an AI or a real person? That will become an increasingly pertinent question.

Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.

John Lasseter

We focus especially in CGI Animation for our productions, maximizing the use of the latest technologies and software programs with the talent of our young and creative artists like our own VFX/CGI Director Toussaint Louverture H Gouthier

Toussaint L H Gouthier "18 Years of Age"
NEVER SEEN REALISM FOR IN-GAMES CHARACTERS

OVER THE NEXT DECADE video game engines will be used in film-making, with the two disciplines combining to eliminate the movie post-production process. (LucasFilm)

"We think that computer graphics are going to be so realistic in real time computer graphics that, over the next decade, we'll start to be able to take the post out of post-production; where you'll leave a movie set and the shot is pretty much complete," (LucasFilm)

There you have it, enter VICTUS VINCIMUS VETERANS REVENGE (V3) the 1st Motion Picture entirely produced via UE4 Game Engine, combining Artificial Intelligence (A.I) in partnership with NVIDIA, Virtual Reality (VR) in partnership with Sony PSVR, Sony's PSN network for Distribution Licensing and Sony's PS4 Licensing for the console version!

Victus Vincimus -Veterans Revenge (V3) is a military action, science fiction drama depicting the emotional horrors of war, the anguish of separation. Meet Canadian Lieutenant Colonel “H.H. Bishop”, the Commonwealth’s most astounding scoring aviator for WWI.Meet "Captain E.Ivory Johnson”, a highly skilled young man drafted as one of the Tuskegee Red Tail Air Fighters for WWII.

Our heroes must survive, by all means necessary, in order for them to return to their loved ones but in vain.Meet Bernice Dumas a reporter, Bernice is their gateway to present time, Bernice is their voice as the picturesque beauty and the embodiment of their pain and anguish.

The story or climax is an apocalypse based on the warriors of the past World wars, coming back from their graves disappointedwith how the world they lost so much for has become, they wage a different fight against the present world dominant forces and corrupt manipulators.

The SONY, HTC VIVE, XBOX ONE, WINDOWS 10, HYBRID (VR, 1st/3rd Person, AR, Multiplayer/eSport) GAME is named after the screenplay written by NRS and features all the characters of the original screenplay.

Arguably, the most exciting feature of “Victus Vincimus -Veteran Revenge (V3)” is the director's cut camera view and the realism of the characters. Astonishing environments, hyper-realistic CGI, unexpected twists and turns, unique plots, exciting sound effects, and the sensationally powerful music of BEATS OF HELL bring you this awesome new experience –The Natural Records Studios experience...

"By combining video games with film-making techniques, you can start to have these real deep, multi-user experiences. Being able to animate, edit and compose live is changing the way we work and VICTUS VINCIMUS "V3" is a testament in bringing back the creative experience in digital effects. Natural Records Studios was founded by a Musician (Classical, Jazz) to us the ART/CREATIVE aspect of our production is paramount!

A V3 Chapter "Ripper's Hall"
WHAT THEY SAY!
IN THE PRESS

THANK YOU

Credits:

By Toussaint LH Gouthier & Paloma H Gouthier

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