As this digital technology becomes more accessible, students using VR for storytelling purposes will have the ability to create stories that introduce environments, emotions, and senses in ways never before experienced. These stories allow others to connect in a more collaborative, experiential way making way for new forms of learning .
VR creation tools on a mobile technology platform are on the cusp of providing the ecosystem for storytelling adoption. As stated previously, there aren't any turnkey solutions currently available for mobile production/post production VR creation but new products are being introduced constantly. As these tools are introduced to the marketplace as a viable means for students to tell their stories using the language of VR storytelling, the adaptation of agency, immersion, presence, and empathy provides a framework from which students can build on.
The biggest hurdle to storytelling in a VR landscape isn't the technology, The technology is coming, it's wrapping your head around a new mindset of mobile user as someone who is a creator of a builder of immersive worlds using virtual reality and the change of roles ascribed to the viewer from a passive participant to the role of viewer as storyteller. Decisions to invest, both time and money, into this form of storytelling will need to be made while considering if VR is just a gimmick, a passing phase or if the benefits it provides are worth the investment. With a proposed investment of $30 billion dollars into this technology by 2020, I think it can be safely said that virtual reality can be considered a serious technology for years to come.
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