SOCIAL VENTURE CREATION MODULE 6.A | CONTINUING YOUR CHANGEMAKER JOURNEY

Module 6.A

{ 3 Hours }

*Adapted from Youth Venture’s ‘Dream it. Do it.’ Program

Overview

PURPOSE All of the work up to this point has been done to create the critical context and momentum to be able to develop personally-resonant, community-relevant ideas for social change. We aim to support each participant in formulating a concrete and sustainable venture idea/ social impact project that they have the confidence and skills to implement though practicing changemaker skills (teamwork, leadership, changemaking, problem-solving). Not every young person will want to launch a venture and that is okay. This module exists to support the youth that are ready to take their changemaking storytelling to the next level and put ideas and passions into action.

GOALS/OUTCOMES This is an important piece of the curricula for the small proportion of student teams who will want to transform their story/ideas into actual ventures. The following section provides entry-level opportunities for young changemakers to build teams and launch a youth venture with set roles and responsibilities, project timelines, and budgets. The introductory exercises come from Youth Venture’s Dream It. Do It. methodology, which has helped many young people self identify as changemakers and launch youth-led changemaker projects in their communities.

Exercises

ISSUE DEFINITION

{ 10 min }

SMART GOALS

{ 30 min }

WRITING YOUR VENTURE VISION

{ 1 Hour }

SPEAKING YOUR VENTURE VISION

{ 30 min }

GETTING STARTED

Credits:

Copyright © 2016 Ashoka Youth Venture & Me/We Storytelling Initiative. All rights reserved. Photography by Ashoka Youth Venture & Me/We Storytelling Initiative.

Made with Adobe Slate

Make your words and images move.

Get Slate

Report Abuse

If you feel that this video content violates the Adobe Terms of Use, you may report this content by filling out this quick form.

To report a Copyright Violation, please follow Section 17 in the Terms of Use.