Module 6.A
{ 3 Hours }
*Adapted from Youth Venture’s ‘Dream it. Do it.’ Program
Overview
PURPOSE All of the work up to this point has been done to create the critical context and momentum to be able to develop personally-resonant, community-relevant ideas for social change. We aim to support each participant in formulating a concrete and sustainable venture idea/ social impact project that they have the confidence and skills to implement though practicing changemaker skills (teamwork, leadership, changemaking, problem-solving). Not every young person will want to launch a venture and that is okay. This module exists to support the youth that are ready to take their changemaking storytelling to the next level and put ideas and passions into action.
GOALS/OUTCOMES This is an important piece of the curricula for the small proportion of student teams who will want to transform their story/ideas into actual ventures. The following section provides entry-level opportunities for young changemakers to build teams and launch a youth venture with set roles and responsibilities, project timelines, and budgets. The introductory exercises come from Youth Venture’s Dream It. Do It. methodology, which has helped many young people self identify as changemakers and launch youth-led changemaker projects in their communities.
Exercises
ISSUE DEFINITION
{ 10 min }
SMART GOALS
{ 30 min }
WRITING YOUR VENTURE VISION
{ 1 Hour }
SPEAKING YOUR VENTURE VISION
{ 30 min }
GETTING STARTED
Credits:
Copyright © 2016 Ashoka Youth Venture & Me/We Storytelling Initiative. All rights reserved. Photography by Ashoka Youth Venture & Me/We Storytelling Initiative.