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Gamer Essentials eBooks for Video Game Enthusiasts at MVCC Library

Gaming: From Atari to Xbox

This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.

-Rosen Publishing

Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years

The Super Mario Encyclopedia is jam-packed with content from all seventeen Super Mario games and spans more than 30 years of the franchises history --from the original Super Mario Bros to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels.

-Dark Horse Comics

Experience the Art and Backstories that Bring Games to Life

The Art of Overwatch

When it launched in May 2016, Overwatch took the world by storm, boasting millions of players and gaining critical acclaim. Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the games development team, this book is sure to please any Overwatch fan!

-Dark Horse Comics

Life is Strange Volume 1: Dust

Titan Comics and SQUARE ENIX® are thrilled to announce an all-new graphic novel set in the world of the critically acclaimed, award-winning, highly successful video game series, LIFE IS STRANGE(TM). Titan Comics' LIFE IS STRANGE(TM) returns readers to the setting of Arcadia Bay, offering fans the opportunity to dive back into the story of its beloved characters.

-Penguin Random House

Survive The Battle

Join a Monster Hunter on a Quest

The World of the Witcher : Video Game Compendium

Dive deep into the world of monster hunters, as prominent characters from The Witcher take you on a guided tour of the fascinating dark-fantasy adventure. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

-Dark Horse Comics

The State of Play: Creators and Critics on Video Game Culture

The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time.

-Seven Stories Press

Gaming Representation: Race, Gender, and Sexuality in Video Games

Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

-Indiana University Press

Images and descriptions taken from publisher websites

Credits:

Created with an image by Sigmund - "Arcade machine high score board in a rainbow pattern."