Reflective Journal Week 3 (20/03/2017)
Monday 20th March: What? Today we received feedback on our presentation from Jason Barlow our tutor. From the feedback our biggest improvement point was that our target audience is much too broad and needs to be narrowed down if we are to be successful. I did understand this as it was 14-50 which is quite a gap. The second thing was that I looked at the board sometimes to have a look on what to say next. I think this was down to confidence as I was pretty nervous going into the presentation.
So what? Having this information will allow me to grow as a student and learn from my mistakes. I can work on refining the target audience to create a much more focused game.
Now what? I can now move on with my project and take these development points into consideration when doing my next presentation. I will also make sure what I say in my proposal document correlates perfectly with what I say in the presentation.
Tuesday 21st March: What? Today I began creating some sort of "wall" in 3DS max so that we could add more structure to our level. I really wanted to create something oriental, but also something that would give me a problem to solve in 3DS.
Inspired by images such as the ones above I set out to create an oriental fence that incorporates a similar pattern. I first created a frame that would contain the pattern using the basic tools in 3DS Max. I first create a plane and then extrude it out to create a post like shape. Using "bevel" which is a like extrude except it allows you to angle in the face to follow a temple like motion I was able to make a simple but effective post.
I then used the subdivisions and created a beam to run across the top of the frame and then used symmetry to flip over the post and beam and make a "n" type shape to where my pattern could fit in the gap at the bottom.
Having previous experience with patterns such as this I knew I would have to find a more efficient method for myself. Before when I tried something like this I used the "Cut" tool and created each individual section myself, however this took way too long and just wasn't viable giving the timescale of the project. I then came up with an idea to subdivide my shape with both width and length segments and this would allow me to select faces all across the plane. I then selected desired faces and used the "inset" tool before deleting the face. This left me with a little trim around the edge of the face and allowed me to create whatever square like pattern I wanted really fast. Once I had my pattern I then extruded out the trim to give it some thickness and make it a 3D shape.