FINAL MAJOR PROJECT REFLECTIVE JOURNAL W/C 3rd april 2017
On the Tuesday I attended a game show where I got to show my game off to the public for the first time which was a large deal because of the amount of easy feed back I will get from demo. Overall the feedback was positive mostly saying how they enjoyed the layout of the levels. This good feedback for me because a lot of thought went into my layouts and having positive feedback helps me in the future know how I did well and what to include later.
Going to the event also gave me a lot of feedback for my Bugs for my game, most of these bugs were also new to me so it covered a lot of ground of the polishing of the game. Example, a little bit of level texture, a vine specifically would push you out on the y axis and you would fall though the world. This was an easy fix I just moved them back on the y axis until they could now longer collide with the player. I'm quite happy overall with the feedback gotten from the event, one minor flaw I found was the small questionnaires didn't really work out and it never ended up being convenient for them to just fill it out because of how quickly things went, It felt quite out of place. To still get feedback though I asked them questions after playing and write it down for later reflection.