My Coding Journal Eduardo Axel Juarez Garza

LESSON 1: PLAYGROUND BASICS.

In this lesson I learned how to use the basics functions of playground, hot to start it, save it, settle it up, and many things more, was a more introductory class.

(Teacher, this was the first thing we did on playground, the one i couldn't do correctly, because my computer had a problem but i send the ss.)

LESSON 2: NAMING AND IDENTIFIERS

In this lesson i learned how to properly write the names and how to identify the information, i learned to set up variables (VAR) or Independent (LET), and give information to it

“What if I want to use information or solve problems ​that aren’t just about numbers? You would have to use strings and other stuff to do so.

LESSON 3: STRINGS

I learned about hot to make string, what to use them for, and we made a short story using them, as practice obviously.

“How do I use text that I didn’t type into the ​playground myself?" by putting "print" then the text u want to impput.

LESSON 4: HELLO WORLD!

We corrected a mistaken code, in order to use the proper information in order, with commas, periods, caps, etc... hard task

“How will I use this console outside of a playground? By understanding there are meu buttons in real life (?

LESSON 5: FIRST APP

We started creating our first app, was just the loading screen and a little cute emoji wormy, as a sign of our app, which we developed later and brought up the clever(?) idea to help people who have anxiety or depression problems hehe... its called Helping Buggy.

LESSON 6: FUNCTIONS

We learned what is a function (In computers language, not mathematics) and how to properly use it. Its sort of like an action the computer must perform.

We made a lyrics' song c:

LESSON 7: BOOGIE BOT

Cant upload it teacher, srry

LESSON 8: CONSTANTS AND VARIABLES

We learned how to apply some variables by setting the value as a specific thing, and then joining them by typing the word between a + sign, in order to create new words (we used food)

LESSON 9: TYPE

Pretty short activity, just needed to make a formula of how to calculate the perimeter of a circle, thats it.

LESSON 10: PARAMETERS AND RESULT

A well designed app is about, well... first of all functional and i myself believe its a llt about lloking good, like as in the app, just pretty, and well designed. Everything should be clear and pretty.

HOUR OF CODE

Was about making a "flappy bike" but it culd only manage 1 stage at the time.

Credits:

Created with images by joffi - "hacking hacker computer"

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